﻿using UnityEngine;

namespace DL.Character.Core.Base.Movement
{
    [CreateAssetMenu(menuName = "GameData/Assets/Movement/CustomMovementSet", fileName = "New CustomMovementSet",
        order = 0)]
    public class CustomMovementSet : ScriptableObject
    {
        [Header("移动变化曲线")] public AnimationCurve customMovementCurve;
        [Header("移动轴：0是Z轴前后，1是X轴左右，2是Y轴上下")] public int moveAxis;
    }
}